Inner Rage

You have learned to tap into the unbridled energy of your own anger. You are a ferocious fighter and your abilities focus on aggression at the cost of your own defenses.

Level 1
Gain Stats: +1 Melee, +1 Ranged, +1 Maneuver, +4 HP, -1 AC, +1 Brawn

Rage: As a Mental Action, you may change your Mental State to Enraged.

While your Mental State is Enraged, gain +2x[ Path Level] to Damage from Attacks.

As a Mental Action, you may change your Mental State from Enraged to Normal.

Level 2
Gain Stats: +1 Melee, +1 SA,+1 Maneuver, +8 HP, +2 Brawn

Gain 1 Rage Power

Evermad: While your Mental State is Enraged, Gain a Save against effects and abilities which would change your Mental State

Level 3
Gain Stats: +1 Melee, +1 Ranged, +1 Maneuver, +8 HP, -1 AC, +2 Brawn

Gain 1 Rage Power

More Attacks: Whenever you use a Standard Action to make a Weapon Attack, you may make an additional Weapon Attack that turn as a Free Action.

Level 4
Gain Stats: +1 Melee, +1SA, +1 Maneuver, +8 HP, +2 Brawn

Gain 1 Superior Rage Power

Rage Eternal: Gain +[Path Level] to your saves made using the Evermad feature.

Gain +1 Critical Hit Multiplier

Level 5
Gain Stats: +2 Melee, +2 Ranged, +2 Maneuver, +16 HP, -1 AC, +2 Brawn

Gain 1 Master Rage Power

Moment of Clarity: While your Mental State is Enraged, you may use a Mental Action to target a creature or object. On your next turn, your first Attack that hits this target is an automatic Critical Hit.

Rage Powers
These Rage Powers represent the different manifestations of your Inner Rage. Whenever you gain a level, you may swap one Rage Power you have for another.

Endurance
Whenever your Mental State changes to Enraged, gain 4x[Level] Temporary HP.

Retribution
While your Mental State is Enraged, if you take Damage you may use your Reaction to make a Melee Attack.

Focus
While your Mental State is Enraged, you may use a Mental Action to Think Clearly and gain +2 SA until the end of your turn.

Might
While your Mental State is Enraged, you may choose to gain -[Skill Level] Melee, Ranged, and SA, and gain +2x[Skill Level] to Damage from Melee Attacks.

Celerity
While your Mental State is Enraged, gain +10ft Speed. This Speed applies to all Movement Types you already have.

Superior Rage Powers
These Rage Powers are more powerful manifestations of your Inner Rage. Whenever you gain a level, you may swap one Superior Rage Power you have for another.

Ferocity
While your Mental State is Enraged, once per turn when you hit a Combatant with a Melee Attack you may move that Combatant 5 feet to an unoccupied space. The Combatant may not be more than 2 size categories larger than you.

Vengeance
While your Mental State is Enraged, whenever you are hit by an Attack by a Combatant within 5 feet of you, you may deal 5 Psychic Damage to that Combatant.

Presence
While your Mental State is Enraged, any space within your reach is considered Difficult Terrain for opposing Combatants.

Vitality
Whenever your Mental State changes to Enraged or at the beginning of your turn while your Mental State is Enraged, you may choose to heal 1d6 HP.

Master Rage Powers
These Rage Powers are the peak manifestations of your Inner Rage. Whenever you gain a level, you may swap one Master Rage Power you have for another.

Determination
You no longer suffer the Disadvantage on Spell Attack Rolls gained from the Mental State of Enraged. While your Mental State is Enraged, gain +1 SA.

Fortitude
While your Mental State is Enraged, whenever you would take Damage, reduce that Damage by 10 to a minimum of 1.

Intransigence
While your Mental State is Enraged, grant Disadvantage on all Spell Attack Rolls against you.