Weapons

In Irreverent RPG, weapons are classified into different categories to reflect the differences and similarities that weapons share with each other. There are many variations within each Weapon Type, but they all usually follow a certain theme. Therefore, Proficiency with weapons is tied to a Weapon Type.

Proficiency with Weapons
Properly using a weapon requires training and skill. Through certain Skill Paths, characters gain Proficiency in one or more Weapon Types to represent this training. A Character who tries to use a weapon without Proficiency in that weapon's type gains Disadvantage on Attacks and -4 Attack. Some Thrown Weapons are also Melee Weapons. Each method of using such weapons requires their own Proficiency. So a character would need Proficiency in Thrown Weapons to throw a Hatchet without suffering penalties and Proficiency in Axes/Maces to make Melee Attacks without suffering penalties.

Melee Weapon Types
The following weapons are considered Melee Weapons. Attacks with Melee Weapons require the target be within Reach.

Blades
Swords, daggers, scimitars: these are just a few of the Blades Weapon Type. Blades are typically balanced just above the hilt to create maximum control for the wielder. Blades tend to allow for more defensive

Axes/Maces
Weapons with their balance near their business end are Axe/Mace Weapon Type. Battle Axes, War Hammers, Clubs, and Mauls are all of the Axes/Maces Weapon Type. Axes/Maces tend to focus on dealing damage, sometimes at the cost of defense.

Polearms
Polearms are weapons with long hilts or poles, usually used to allow a combatant to strike at greater distance. Spears, Glaives, and Pikes are all of the Polearms Weapon Type. Polearms tend to focus on extra utility and area control.

Unarmed
Unarmed attacks are done with a free Hand, even if the Attack is actually made with a foot, knee, or elbow. A Free Hand is a special type of Melee Weapon that does not require proficiency. In addition, the Free Hand does not qualify as a Melee Weapon for making Attacks of Opportunity or Two-Weapon Fighting. Unarmed attacks are One-Handed, have a Reach of 5 feet, and deal 1d4 bludgeoning damage.

Melee Weapon Table
This table lays out weapons as described above in a simple table. Many other weapons may exist in the world, but will usually just be some variant of the ones listed in this table.

Ranged Weapon Types
The following weapons are considered Ranged Weapons. Attacks with Ranged Weapons require the target be within Range.

Thrown
Javelins, Throwing Stars, and Daggers are all weapons that are of the Thrown Weapon Type. Thrown weapons allow the user to hit the enemy at range.

Bows
Crossbows, Longbows, Shortbows are all weapons of the Bows Weapon Type. Bow weapons shoot ammo to hit enemies at range.

Weapon Properties
Some weapons have special properties. These special properties are spelled out in the Weapons tables. The following is a description of these properties.

Defending
A Defending weapon gives its wielder +1 AC.

Disarming
While wielding a Disarming weapon, a Combatant may perform a Disarm Maneuver without needing a Free Hand.

Fast
Attacks with a Fast Ranged Weapon do not provoke Attacks of Opportunity.

Finesse
A Finesse weapon has synergy with certain Blades Skill Path options

Simple
Attacks with a Simple Weapon do not suffer the penalties of lacking Proficiency with that weapon's Weapon Type.

Slow
Slow weapons can only be used to make 1 Attack per round no matter how many Attacks their wielder could normally make.

Tripping
While wielding a Tripping weapon, a Combatant may perform a Tripping Maneuver without needing a Free Hand.

Unwieldy
Unwieldy weapons cannot target creatures within 5 feet of the wielder.

Special
Special weapons have extra rules. See the written out description for that weapon.