Action Type

Actions represent the effort and intentions of the characters in the game world. Each ability, Spell, and feature will describe what kind of action is required to use them. Here is a list of the types of Actions available in Irreverent RPG.

Standard Action
The Standard Action is the most common action type. It represents significant effort. Standard Actions are how characters make attacks, cast spells, and use most active abilities. Characters get 1 Standard Action to use on each of their turns.

Mental Action and Interaction
Mental Actions and Interactions are shorter, swifter actions than Standard Actions. Other than the Interactions outlined in the Combat section, a character only has the Mental Actions and Interactions granted to them by their Skill Paths. For example, Concentrate is a type of Mental Action granted by most Paths that grant Spells. Each character may use one Mental Action and one Interaction on each of their turns. Therefore a character could Concentrate as a Mental Action and Close a door as an Interaction, but they could not Close a door and Maintain a Grapple on the same turn as both of these actions are Interactions.

Free Action
Free Actions are the simplest of actions, and require no effort except a deliberate choice by the character to use. A character may use as many Free Actions on their turn as they wish. Speaking is a Free Action, but should be limited in scope in Combat as each round is only supposed to be about 6 seconds.

Reaction
A Reaction is a quick interrupting action. Reactions have trigger conditions such as an opposing Combatant leaving the reach of a character or whatever a Combatant specified when they took the Ready an Action Standard Action on their turn. A Character may use up to 1 Reaction each round, and they regain that Reaction, if used, at the start of their turn. Reactions can take place at any point, so long as the triggering condition is met.

No Action
Some abilities and features specify that a character may use them freely and without action. These sorts of choices require no action from the character and can be used at any time.