Mental State

A character's frame of mind bears a lot on how they act and how well they do it. Irreverent RPG tracks the extremes of these states using Mental States. A character may only have one Mental State at a time. Unless an Ability, Spell, or feature grants a Mental State, a character cannot change their Mental State on their own. A Mental State represents a fixation of the character's mind on something.

Neutral
The default Mental State. This Mental State represents no fixation and is what most characters will be in most of the time. A character gains no benefits or drawbacks from being in a Neutral Mental State.

Frightened
The Mental State of Frightened represents a fixation on fear. The character is filled with dread toward a specific source. If multiple sources are causing the Frightened Mental State, only the most recent one counts. While their Mental State is Frightened, a character may not take Mental Actions and gains Disadvantage on Attacks and Checks while the source of the fear is in Line of Sight. A character whose Mental State is Frightened may take a Standard Action to change their Mental State to Neutral if the source of the fear is not in Line of Sight.

Dazed
The Mental State of Dazed represents an inability to fixate. The character feels unfocused and hazy. While their Mental State is Dazed, a character may not use Reactions, Mental Actions, or Interactions. A character whose Mental State is Dazed may use a Standard Action to start a Breather. Upon completing a Breather, a character may change their Mental State from Dazed to Neutral without action.

Concentrating
The Mental State of Concentrating represents a fixation on the workings of a Spell or other Ability. Concentrating allows the character to maintain a Concentration Spell. While their Mental State is Concentrating, a character may not use Reactions.

Enraged
The Mental State of Enraged represents a fixation on anger. The character feels furious and incensed. While their Mental State is Enraged, a character has Advantage on Melee Attack Rolls and Disadvantage on Spell Attack Rolls.

Balanced
The Mental State of Balanced represents a fixation on their place in their environment. The character feels calm, centered, and intuitive. While their Mental State is Balanced, a character gains one extra Reaction at the start of their turn.

Resolute
The Mental State of Resolute represents a fixation on perseverance. The character feels brave and in control. While their Mental State is Resolute, a character grants Disadvantage on Attack Rolls against Self whose effects would change their Mental State.