Stats

Character Stats determine how well they interact with the world. From swinging swords to dodging bullets, the successes and failures are ultimately governed by a character's Stats. Unlike other systems which use nearly immutable core attributes to determine stats, Irreverent RPG's Stats are almost entirely based on the combination of Skill Paths your character chooses.

Modifiers
Stat Modifiers are shown in the form "+/-X [stat]" where "X" is a numerical value. These are usually gained through Skill Paths. Sum up all Modifiers for a given Stat, then add this sum to the Stat to get its final value. Calculate Secondary Stats before Core Stats.

Core Stats
Core Stats are the numbers used directly for rolling, tracking health, and determining if an enemy hits. Core Stats are usually composed of one or more Secondary Stats and sometimes dependent on your Level.

HP
HP or Hit Points are used to track the health of a character. It represent their ability to take a hit and keep going.

$$HP = 4 \times Brawn+Willpower + 1 $$

Initiative
Initiative is used to determine how fast a character can react to danger. Usually only rolled at the beginning of combat.

$$Initiative = Agility$$

Speed
Speed is used to determine how far a character can move in a round of combat, or how far they can move at a normal pace in six seconds.

AC
AC or Armor Class is used to determine if Weapon Attacks hit. ArmorBonus is the Weapon Armor Bonus determined by your character's Armor.

$$AC = 10+Agility+ArmorBonus$$

MD
MD or Mental Defense is used to determine if Mental Spells, Social Manipulation, and some Poisons affect the character.

$$MD = 10 + Willpower$$

PD
PD or Physical Defense is used to determine if Physical Spells and some Poisons affect the character.

$$MD = 10 + Brawn$$

Maneuver
Maneuver represents a character's ability to grab, shove, trip, or otherwise act in combat using things other than a weapon or spell. See Combat for a list of default maneuvers available to all characters. Maneuver Defense is used to determine a character's ability to resist such Maneuvers.

$$Maneuver=\max(Brawn,Agility)$$

$$ManeuverDefense = 10+Maneuver$$

Melee
Melee represents a character's ability to swing a sword, stab with a pike, or punch. Melee is usually used against AC.

Ranged
Ranged represents a character's ability to shoot bows, throw daggers, and aim guns. Ranged is usually used against AC.

SA
SA or Spell Attack represents a character's ability to sling spells. SA is used against AC, MD, and PD.

Secondary Stats
Secondary Stats are used to determine core stats. Secondary Stats are generally given by Skill Paths. Most Secondary Stats are entirely determined by their relevant Stat Modifier.

Brawn
Brawn determines a character's physical fortitude. Brawn is added to PD, sometimes to Maneuver, and is a component in calculating HP.

Agility
Agility determines a character's ability to avoid hits. Agility is added to AC, Initiative, and sometimes to Maneuver.

Willpower
Willpower determines a character's mental fortitude. Willpower is added to MD, and is a component in calculating HP.

Tertiary Stats
Tertiary Stats are used by Skill Paths for their respective mechanics. Here are some of the common Tertiary Stats your character may have.

Path Level
Path Level is equal to the highest level a character has achieved in a given Skill Path. So if a character has advanced to Level 3 of Inner Rage, the Path Level stat for Inner Rage would be 3.

Temporary HP
Temporary HP is additional HP that is not permanent. Temporary HP from different sources does not stack, use the largest amount. Temporary HP is always lost before HP. All Temporary HP is lost when taking a Breather.

Spell Prowess
The greatest magical abilities require a certain Spell Prowess to acquire. Spell Prowess from different Skill Paths stack. Higher Spell Prowess allows a character to gain higher level Spells as described in Spellcasting. Spell Prowess is also used in Opposed Spell Prowess Rolls.

Background Stats
Characters have Backgrounds that represent their skills and expertise. These Stats can be added to Skill Rolls if the GM deems the Background relevant to the task at hand.

Background (Type)
Characters can have more than one Background. Each Background should be labeled and have a corresponding Background Experience number.